Was Re: ZetaTalk and Spaceguard UK (D8) thread
Since no one else has taken a stab at computing the Repulsion Force R
factor, I'll do it. A factor that would prevent the Moon from orbiting
the Earth at the level the satellites orbit, as it would only need to
hover. A factor that would explain why the planets return to their
orbits after having been perturbed in closer to the sun, and be
sufficient to return them to their orbits.
Where the repulsion force comes to equal the force of gravity
by the time the objects in play would make contact, it builds
at a rate that differs from gravity. ... The repulsion force is
infinitesimally smaller than the force of gravity, but has a
sharper curve so that it equals the force of gravity at the point
of contact.
ZetaTalk, Repulsion Force
If
Inverse Square F = G*M1*M2/r^2
Centrifugal Force F = G*M2* v^2
Velocity v = sqrt(G*M1 / r)
Orbit Constant 80 = M1*p^2 / r^3
Presume
Inverse Square F = (G*M1*M2/r^2) - R
Centrifugal Force F = (G*M2 - R/M1)* v^2)
Velocity v = sqrt(G*M1 / r) - sqrt(G*R /r)
Orbit Constant 80 = M1*p^2 / r^3 - (R*p^2/r^3 - 80)
So where r = 1 or the point of contact, then
Inverse Square F = 0 at the point of contact
Centrifugal Force F = 0 and an object need not orbit
Velocity v = 0 and an object can hover at ground level
Orbit Constant p = 0 and an object can hover at ground level
INVERSE SQUARE
F = (G*M1*M2/r^2) - R
so R = (G*M1*M2/r^2) - F
if F = 0 and
r = 1 then
R = G*M1*M2
CENTRIFUGAL FORCE
F = (G*M2 - R/M1)* v^2)
so R = (G*M2 - F/v^2) * M1
if F = 0 and
v = 0 then
R = G*M2*M1
VELOCITY
v = sqrt(G*M1 / r) - sqrt(G*R /r)
so sqrt(G*R /r) = sqrt(G*M1 / r) - v
if v = 0 and
r = 1 then
R = M1
ORBIT CONSTANT
80 = M1*p^2 / r^3 - (R*p^2/r^3 - 80)
so R*p^2/r^3 = M1*p^2 / r^3
if r = 1 and
p = 0 then
R = M1
So what is the R factor?